War In The Pacific Admirals Edition Download
With dozens of new features, new art, and engine improvements, War in the Pacific - Admiral's Edition is the most realistic and engrossing WWII Pacific theatre game available. The immense scale is 40 miles per hex with losses covering individual vehicles, aircraft, guns and squads.
War in the Pacific: Admiral's Edition, by Matrix Games, is a painstakingly-researched, realistically-modeled turn-based war game based on (obviously) the Pacific theater during World War II that lets the player attempt to outdo Nimitz or Yamamoto's real-life strategies. I wanted to see some video of the game in action before I bought it, but couldn't find any. But if anyone else in the world wonders what this game is all about, I hope this video series fills the void. As with many games in the genre, game mechanics are quite complex (and the UI doesn't make things any less intimidating), so I also make an effort in this series of videos to explain what different things mean in simple English and how to accomplish tasks that tripped me up when I started playing. And yes, I did forget the all-important cup of water while speaking.
Tgb wrote:I have WitP. About once a year I re-install it, load a scenario, and then my eyes glaze over. Way too much micro management for my tastes. The full-campaign scenario, done PBEM style, can take more time than the actual, historical Pacific war itself.
I've spent time with shorter scenarios, like Guadalcanal, and they're plenty fun. You can tell that there's a huge amount of data and modeling going into the results, and that's very gratifying in a grog-geek kind of way. I hope the AE will include more shorter scenarios. If you want shorter scenarios, then WITP or AE is not for you, try Uncommon Valor. WITP is about fighting the pacific war from the west coast of the US to the east coast of India, China to New Zealand. AE will require even more micro management, a rule set that makes the US tax code seem easy to understand and even more detail.
AE is the super die hard grognard edition, WITP is just the tutorial and trainer for AE Just something simple like a destroyer can be converted in 4 or 5 different classes (destroyer minelayer, destroyer transport, destroyer AV support, destroyer tender, etc.) each one with it's own ship graphic. I don't think any war gamer has gone into this level of detail before.
I've played WITP from it's release 5 years ago and I don't know what some of the ship classes are in AE, even I wonder if the developers went too far with AE. I still play WITP, I like the detail and looking forward to AE. No other wargame ever made lets you fight a war covering over half the world with this level of detail.
Some of the New Features in AE: - New Fog of War, if you don't recon it, you won't see it! - Search arcs for patrol aircraft. - Completely new AI. - New land combat model.
Kak napisatj osvobozhdenie ot fizkuljturi ot roditelej obrazec. - Ability to swap and edit AI files for each new game (have Japan invade New Zealand, Australia, India, a second Pearl Harbor raid, carrier raids on the West Coast of the US, invade Alaska, etc.). - Tons of new units(aircraft, ship classes, ships, land units) like midget subs with sub carriers. - Way points to keep ships/taskforces away from enemy air power and setup sub/ASW patrols on the map. If you spend the time to learn how to play WITP, there's nothing else like it and you sure get your moneys worth! Pad152 wrote:I still play WITP, I like the detail and looking forward to AE.